What is
Experience
Design?

Experience Design is a design methodology in which the final product is the experience of the user or the audience rather than the thing that is created.

 

Because everything* that a human engages with creates an experience, experience design is discipline agnostic, and experience designers tend to work across disciplines.

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*even this website.

After all, a website is only fully revealed through your contribution of time, attention, decisions and actions. To earn these, the success of a site depends on more than just looks. It must also be written and organized with intent. Whether the intent is to inform, overwhelm, or trigger another emotion entirely, the underlying structure and pacing are vital aspects of the experience. These considerations are part of a design just as much as the colors, images, and typefaces used. 

This site was designed and developed by Erica Holeman on the Squarespace platform.
The sans-serif typeface used is Scandia by Process Type Foundry. This typeface is Ballinger Mono by Signal Foundry.


Immersive theater makers, experiential marketers, and installation artists often think of themselves as experience designers. But experience designers can be found in a wide variety of practices, from graphic design to architecture, from Human Resources to religious practices, from social design to political activism. Experience Design is the practice of placing the emotional and the affective at the center of the design process rather than the “thing” or material that is created. Where traditional design is complete when the “thing” is produced, experience design comes to life in the lived subjective experience of the audience. 

Learn more about the intimate experiences Odyssey Works has designed for the last twenty years. 

ten principles of experience design:

 
 

All We Have are Experiences

When we make the experience the aim of the design process, we are no longer making things, but putting those things in service of our larger experiential aim.

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Design experiences, not things | Abraham Burickson | TEDxGramercySalon

 

Employ Empathy Rigorously

Experiences exist only in the lives of the experiencers. We must learn to see with their eyes, and use research and inclusion to help us see what we cannot.

 
 
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Experiences Are Framed

Experiences are framed by agreed upon or assumed limits inside which is the design, outside of which is the rest of life; these are temporal, spatial, and conceptual.

 

Powerful Experiences Engage the Whole Person

Experiences are received through all the senses and may be intellectually, emotionally, and physically immersive. 

 
principle 3: know your frames.
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We Live in Many Worlds

Worlds are grand collective experience designs. Whether at the scale of a country or at the scale of a board game, the general design principles are the same. Worlds determine who we can be and what we can do.

 
 

Narrative is Everywhere

Because the experience of narrative can be found not only in texts, but in things, in interactions, or in environments, the experience designer writes stories in many different forms.


 

 

Design for the Unknown

The defining quality of liveness is the unknown. Therefore, for an experience to feel truly alive, it must include the unknown.

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Ayden LeRoux & Abraham Burickson Present Odyssey Works at Malvern Books

 

Transformative Experiences Work with Eventness

When a well-structured experience meets an engaged group of people, eventness emerges, and change is possible.

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Use Diagrams

Diagrams are the tools the designer uses to become the experience designer, liberating the design process from the strictures of old notational forms.

 

Make Work that Matters

Because we have a finite number of experiences on this side of oblivion, your work had better be meaningful.